Game Mechanics

The following is a list of some of Codename: Panzers (mainly Phase One & Phase Two) mechanics.

Unit Status:
Values that could be affected in-game.

[[File:HP.png]] HP:
The amount of hit points that a unit can sustain before being destroyed or killed.

[[File:Ammo.png]] Ammo:
The amount of munitions that a unit (that use AP & HE weaponry) can use before running out.

[[File:Cargo.png]] Cargo:
The amount of munitions that a unit (i.e, supply trucks) can supply to another unit before running out.

[[File:XP.png]] XP:
The amount of experience that a unit requires to rank up. Ranking up units provides bonuses to a unit's stats.

[[File:Thermostat.png]] Thermostat:
The amount of heat a vehicle can take in before dismounting or combusting.

Red Bar - The unit will explode.

Yellow Bar - The unit's crew will dismount.

Green Bar - The unit can be crewed.

Armor:
Reduces the amount damage taken, but can be worn overtime from AP weaponry. HE ignores this stat.

Unit Stats:
Values that cannot be affected in-game (excluding level-ups).

[[File:Speed.png]] Speed:
The unit's highest speed that it could achieve.

[[File:AP.png]] AP:
Wears armor depending on the value and can damage a unit's HP after wearing their armor. Bazooka troops is one exception where they are able to deal damage to a unit's HP without affecting their armor. Ineffective against infantry.

[[File:HE.png]] HE:
Damages a unit's HP directly. Effective against infantry and light units.

[[File:Flame.png]] Flame:
Can burn a unit, does little to no effect on a tank's HP or armor (unless it is overheated). Usually has a shorter range than any other type of weaponry in-game. Effective against infantry.

[[File:Bullet.png]] Bullet:
Can only damage infantry and units without armor, does not affect armored units.